Arthur Kirkland ☂ England
17 May 2012 @ 02:18 am
Well, this is just bloody brilliant.

Unless they’re lying. They could be lying. I don’t feel any different. I certainly don’t feel more sodding real than I did before… but this isn’t London. Magic, maybe? Could be. Maybe I’m dreaming. Pinching doesn’t work though so it must be one hell of a good---… Maybe I’m dead? Oh, bloody hell, what if I am dead? How the bloody fuck did that happen?!

No, no… Calm down, Arthur…

… Thinking about it, I suppose I should have expected it, if I’m honest, but who the bloody hell is going to entertain for a moment the idea that they’re fictional? The world’s always felt perfectly real to me and I… ah, bollocks… I’m not dealing with this very well...

...

I need a drink.
 
 
dungeon_channel
17 May 2012 @ 10:29 pm
Where:  Varying underground locations somewhere on the island.
When: Early morning on the eighteenth through the end of the twenty-first.
Who: Seven teams of two people, listed below.
Why:  Because nobody likes a snoop.

Starting the morning on the eighteenth, there are seven new local cable channels available on island TV.  There are no ads announcing them, so only people channel-surfing will run across them at first.  Each channel shows something rather shocking:  two people held together by a pair of thick, futuristic shackles made of some strange white plastic.  They're somewhere underground, and followed constantly by hidden cameras in their surroundings.  Welcome to the strangest reality TV show ever.

For those seven teams, however, life is significantly worse.  They'll wake up in the darkness, shackled to someone they may or may not know.  They'll be wearing whatever clothes they wore yesterday (thankfully, not whatever they wore to bed).  They'll be carrying anything they usually carry, though any weapon will be lacking extra ammunition beyond the load it started with.  Their electronic devices will not connect to any networks or receive any signal, but will otherwise behave normally.  Worst, however, any supernatural abilities they possess will be dampened -- subtly for some, more extremely for others (sorry Jade).

The shackles will not cut or break.  Any attempt to remove them merely tightens them.  There is no visible lock to pick.  Examine or struggle how you will, but short of severing your forearm there's no certain way to remove them.

So:  where the Hell are you, anyway?

Check out the threads below for answers.

Team One: Tim – Jade

Team Two: Finnick – Remus

Team Three: Jack – Kaylee

Team Four: Sherlock – Davesprite

Team Five: Natasha – Feferi

Team Six: Naoto – Ramona

Team Seven: Jenny – Nathan